I have seen on several muds that, when a high level player and
a low level player are grouped, (or multiple leveled players)
The high level player will gain most of the experience from a kill
and the low level player will get quite a bit less... I was wondering
how these muds did this and what algorithm or code did they use that
worked well... Any help would be appriciated...
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\_____/ RAYOLA @ ESU.EDU ( Michael J. Cunningham )
ENUFF SAID.....
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