> you should probably add something to hit(), such as
> if (your_condition_here) {
> stop_fighting(everybody_concerned);
> send_to_chars(knock_it_off_message);
> return;
> }
Ok, well I tried it...
It keeps failing an assert in fight.c at stop_fighting when I try to have
one PC kill another now.
assert(ch->specials.fighting) or something like that.
*shrug*
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