Re: SpecProc's for weapons.

From: Graham Gilmore (gilmore@gmgate.vircom.com)
Date: 07/21/95


On Fri, 21 Jul 1995 sjmaster@MIT.EDU wrote:

> regarding setting up a pulse for objects, I know that all the mobs are 
> somehow kept in the master character list, so that on mob act it goes
> through the list and checks if they're NPC's and then checks their spec
> proc...  is there a similar list for all objects in the world? Or would
> you have to create one to hold all 'intelligent' objects that can act
> on their own without the benefit of player commands (as obj spec procs
> require now)?  Then you could cycle through just that list, and the
> imp would have to add new intelligent objects to the list as they're
> made.. (such intelligent objects would probably be very rare, anyways.)
> I know its possible to check objects present in the room (as it does on
> the object spec_proc call in special() ) but I haven't seen such a
> linked list for all objects in the world? Anyone?
> 
	I recall that there are certain items which make 'noises'.. they 
have an 'AUDIO' bit.  There must be some procedure which runs through the 
objects in the game and makes these noises, so you could just take a look 
at that and do something similar for objects with a SPECPROC bit.  I 
don't know offhand where it would be, unfortunately...

	Graham Gilmore



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