I added two new skills, second and third attack, and everything works
fine except that I get a segmentation fault at this line in fight.c :
(from void hit )
if (ch->in_room != victim->in_room) { <-- this is the line where it dies
if (FIGHTING(ch) && FIGHTING(ch) == victim)
stop_fighting(ch);
return;
}
I added some really basic (and probably not very sound) code for second
and third attacks, but those work OK. Is this a bug that was fixed
earlier that I don't know about, or is there something wrong with this code:
(this is in perform_violenceA)
if ((GET_POS(ch) == POS_FIGHTING) && (GET_LEVEL(ch) >= 15)) {
if (IS_NPC(ch)) {
mob_prob = (35 + GET_LEVEL(ch));
}
if ((GET_SKILL(ch, SKILL_SECOND) > 0) || (mob_prob >= 35)) {
percent = number(1, 101);
prob = GET_SKILL(ch, SKILL_SECOND);
if ((prob >= percent) || (mob_prob >= percent)) {
hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
}
}
if (GET_LEVEL(ch) >= 30) {
if ((GET_SKILL(ch, SKILL_THIRD) > 0) || (mob_prob >= 35)) {
percent = number(1, 101);
prob = GET_SKILL(ch, SKILL_THIRD);
if ((prob >= percent) || (mob_prob >= percent)) {
hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
}
}
}
}
Really generic code, I know, but it works (well, sort of - it worked fine
in 2.11)
Any suggestions, or better second/third attack code?
Ace
__
Ace ace@b63740.cwru.edu srk4@po.cwru.edu
Metal Director WWW->http://b63740.cwru.edu/brothers/ace/ace.html
WRUW-FM / Cleveland AbsolutMUD (b63740.cwru.edu 4000)
Who are you to criticize |
To judge and burn the tribes | Put your money where your mouth is
The world will be extinct | So I can shove it down your throat.
And your flesh will rot with mine. |
This archive was generated by hypermail 2b30 : 12/07/00 PST