Re: Autoloot

From: Mark Redshaw(midnight) (
Date: 08/07/95

uhh any chance someone can put everything in stupid people terms I aint 
mutch of a prgrammer especially with C but I can follow instructions

I am reading and working to fix my C problems but it will be a while

On Wed, 26 Jul 1995, Sammy wrote:

> On Tue, 25 Jul 1995, Daniel [Trice] Koepke wrote:
> > 	The problem here is that Merc writes the players file out when 
> > they save.  If you have a lot of stuff in there, and say 30-50 players, 
> > and just a small precentage of them type save, plus the occassional 
> > autosave, you can get some lag.
> True, this method is inefficient and induces lag, but throw 8 meg ram 
> into a vesa cache controller (like I've got) and disk access lag is a 
> thing of the past ;)
> And there's no reason this method couldn't be hacked to work with binary 
> pfiles.  Put a sh_int tag before each entry and you could have the same 
> system.  Add a header to the pfile to identify it as a tagged pfile, then 
> if the character loader doesn't see the header tag, it loads in the 
> normal way (but the character saver saves tagged files, effectively 
> converting on the fly).
> >       Another problem being that Ron was wrong.  DIKUs (and all of it's
> > clones from what I've seen) use a method:
> > 
> > 	int act;
> > 
> > 	In the char_data structure, and then bits (PLR/PRF in circle).  
> > New plr/prf bits simply need code to implement the toggling of them which 
> > is simple in Circle.  In the full release of NiM3 [nimud/theisles, merc 
> > derived] is probably easier than in any other Diku-based system.  It's 
> > handled like this:
> <code snipped>
> Got a chance to look at an Isles setup.  You've got some great ideas in 
> there.
> > > > Setting default values is easily accomplished.  Initialize them just 
> > > before the pfile is loaded.  Then old pfiles are converted to new pfiles 
> > > the next time the user connects.
> > 
> > 	Unfortunately, that's wrong.  It doesn't automatically update the 
> > pfiles in all cases.  The problem is consider this line:
> > 
> > HitMove    24 24 89 89
> > 
> >         Now you added two more parameters to that, but didn't update 
> > everyone's pfiles.  Instant crash-ola for 99% of the Merc-based MUDs
> > when someone tries to login. :^)
> Well obviously you can't change a line like that withough putting 
> appropriate parsing code in with it.  I don't have the code handy but if 
> you increase the number of arguments it looks for to 6, and set any null 
> values to your default values, it should be able to handle the conversion 
> during loading without a hitch.
> Sam

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