Re: circle mud - code submission (fwd)

From: Mark Redshaw(midnight) (
Date: 08/21/95

yeah well what your saying here might be a new mob program trigger type
instead of running the mobprogram it would read a text file that would be 
the basis for the chat
would have to be a few bullshiters and I dont know messages in this file
then something like a two line message system
kinda like in syncronet bbs  
first line would be triggers
second line would be responces
a lot easyer then a lot of if statements  ect. and also a lot nicer to 
system resorces
I trigger would be like when ya said hello to the monster or
when ya did something around it
that would start the monster to send a hello message to you
then your could ask it questions and it would look for key words and
every time it hit a key word it would send the appropiate message

when I come to think of it maybe a two line system wouldnt be that great
maybe a trigger line then a end charecter and a responce field and a end 
charecter that way complex instruction maps  stuff like that can be put 
in instead of one line

On Mon, 21 Aug 1995, Curtiss Cicco wrote:

> On Mon, 21 Aug 1995 11:13:17 -0500 (CDT) you said:
> >
> >
> >About 2-3 years ago I wrote an Eliza system in C++.  Apparently on MUDs
> >it is not very possible to hold conversions with NPCs. My C++ eliza
> >system could easily solve that.  Even though your code is in C, I believe
> >it would be possible to link C++ code into C.  If not I would be
> >willing to convert it to C for your MUD.  All you would have to do is tell
> >me the interface that you would like to use.
> >
> >EX:
> >  int initNPCchatsystem(); //could possibly return error codes
> >  int loadNPCchatfile(int NPCidnumber); //possibly return error codes
> >  char* talkwithNPC(int NPCidnumber,char* ingoingmsg);  //returns what
> >						//was replied.
> >  int uninitNPCchatsystem();
> >
> >
> >Or some similar method.
> >
> >I envision when a PC uses the 'tell <person>' command, that the string
> >that is send by that command will be passsed to the talkwithNPC(  ) function.
> >The string returned from talkwithNPC will be said back to the teller.
> >
> >
>       The mobprogram offers a basic structure that partially
> accomplishes this, it could be expanded upon to achieve more
> complexity to it.
> Curtiss

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