On Mon, 21 Aug 1995 11:13:17 -0500 (CDT) you said:
>
>
>About 2-3 years ago I wrote an Eliza system in C++. Apparently on MUDs
>it is not very possible to hold conversions with NPCs. My C++ eliza
>system could easily solve that. Even though your code is in C, I believe
>it would be possible to link C++ code into C. If not I would be
>willing to convert it to C for your MUD. All you would have to do is tell
>me the interface that you would like to use.
>
>EX:
> int initNPCchatsystem(); //could possibly return error codes
> int loadNPCchatfile(int NPCidnumber); //possibly return error codes
> char* talkwithNPC(int NPCidnumber,char* ingoingmsg); //returns what
> //was replied.
> int uninitNPCchatsystem();
>
>
>Or some similar method.
>
>I envision when a PC uses the 'tell <person>' command, that the string
>that is send by that command will be passsed to the talkwithNPC( ) function.
>The string returned from talkwithNPC will be said back to the teller.
>
>
The mobprogram offers a basic structure that partially
accomplishes this, it could be expanded upon to achieve more
complexity to it.
Curtiss
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