Re: Teleport rooms

From: Ron Poulton (
Date: 08/27/95

On Sun, 27 Aug 1995, Daniel W. Burke wrote:

> I know lots of muds have teleport rooms.... but I can't for the life of 
> me figure out how to code it....

Why not add an extra descriptor to the room descriptors?  Add the 
capability to define variables, such that:


might read:
You catch the glimpse of a sign that reads "KEEP OUT" as you feel 
yourself whisked away to elsewhere...

This might make things easy to code, but difficult to port to other 
systems of course.

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