You recently wrote:
>
> Anyone know how I can create a skill that is only practiced - and not used.
> What i'm specifically looking for is a second attack skill. I'm guessing its
> almost identical to creating other skills with the exception that I leave
> out a definition somewhere.
>
The simple solution is to make a new skill, (just like sneak, hide,
kick) in spell_parser etc. But, don't make a procedure/func for it.
Instead, in fight.c, find a convienent place and add something alone
the lines of:
int attack = 1;
if <*roll dice*> <= <*SKILL_SECONDATTACK*>
attack++;
while (attack-- < 0)
<*call do_hit*>
This is also good for my proposed E-spec attacks, so that a mob can
also have multiple attacks... I've imped it and now death gets 8 att
per round and is truly deadly :)
-Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu>
For more, check out http://www.csua.berkeley.edu/~bhchan
NovaCmdr. 'Suicide Strom' of Clan Wolf | FiestyFly FireMoth Variant
"If you're going under 100kph, you might as well stand still"
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