Re: Zone Idleing code?

From: Alex (
Date: 10/26/95

On Thu, 26 Oct 1995, Naved A Surve wrote:
> The only place where this causes a problem in a mud is that some spec 
> procs will keep a zone active even when no one is in there.
Write it so that your procs dont' run if the zone is declared idle.
Have it so that 'at' doesn't work if the zone is idle, etc, etc, etc.

Also, wrt reparsing it, make the area files binaries.  Faster parsing. (=

--  Alex
"Spoon!" -- The Tick

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