Darn, first mail got lost... anyway, to belabor the point, here's my
solution of the problem Edward(?) was having...
-Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu>
For more, check out http://www.csua.berkeley.edu/~bhchan
NovaCmdr. 'Suicide Strom' of Clan Wolf | FiestyFly FireMoth Variant
"If you're going under 100kph, you might as well stand still"
in db.c within interpret_espec I have:
CASE("Attacks") {
RANGE(0, 99);
mob_proto[i].mob_specials.attack_num = num_arg;
}
(yes, 99 seems high, but I'm using MonsterManual mobs, so I don't think
I'll ever need to go so high)
in structs.h within struct mob_special_data:
byte attack_num; /* The number of attacks */
and finally, the main enchilada itself, in fight.c within perform violence:
{
struct char_data *ch;
extern struct index_data *mob_index;
unsigned int attacks = 1;
for (ch = combat_list; ch; ch = next_combat_list) {
next_combat_list = ch->next_fighting;
attacks = 1;
if (IS_NPC(ch))
attacks = dice(1, MAX(1, ch->mob_specials.attack_num));
else { /* PC */
if (number(1, 101) <= GET_SKILL(ch, SKILL_SECOND_ATTACK))
attacks++;
if (number(1, 101) <= GET_SKILL(ch, SKILL_THIRD_ATTACK))
attacks++;
if ((IS_WARRIOR(ch) && GET_NUM_OF_CLASS(ch) == 1) ||
IS_SAMURAI(ch) || IS_BARBARIAN(ch) || IS_MONK(ch))
attacks += MAX(0, (lvD8(ch) - 2));
}
while(attacks-- > 0) {
if (FIGHTING(ch) == NULL || ch->in_room != FIGHTING(ch)->in_room) {
stop_fighting(ch);
continue;
}
if (IS_NPC(ch)) {
if (GET_MOB_WAIT(ch) > 0) {
GET_MOB_WAIT(ch) -= PULSE_VIOLENCE;
continue;
}
GET_MOB_WAIT(ch) = 0;
if (GET_POS(ch) < POS_FIGHTING) {
GET_POS(ch) = POS_FIGHTING;
act("$n scrambles to $s feet!", TRUE, ch, 0, 0, TO_ROOM);
}
}
if (GET_POS(ch) < POS_FIGHTING) {
send_to_char("You can't fight while sitting!!\r\n", ch);
continue;
}
hit(ch, FIGHTING(ch), TYPE_UNDEFINED);
}
if (MOB_FLAGGED(ch, MOB_SPEC) && mob_index[GET_MOB_RNUM(ch)].func != NULL)
(mob_index[GET_MOB_RNUM(ch)].func) (ch, ch, 0, "");
}
}
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