You recently wrote:
> a) Races - It seems every MUD would want different races!
> b) APR - Wouldn't you want to have different Attacks per Round for
> different classes/races/levels of players and mobs? These should be
> stock issued.
> Has anyone implemented the above and would like to share their code or
> method of implementing?
>
Well, I got Races up within around 8 hours of coding (6 races) and just
added two more due to "popular demand".
APR took another 6 hours or so (with breaks, of course) <g> Both for
players and for mobs (I just emailed it, so you can just snatch that
code from my other message).
anyway, I decided to admin my own mud _because_ I wanted to code stuff,
not just worlds. However, if you're interested, I could upload the latest
version of LostLands (APR, Races, look-in-direction, ranged-attack, multi-
class, and implemented 'room-to-grow' (3 AFF flag-sets, 3 MOB/PLR flag-sets,
2 PRF flag-sets), and a few more chat channels and other random junk like
socials). Now all I need are builders... *sigh*
-Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu>
For more, check out http://www.csua.berkeley.edu/~bhchan
NovaCmdr. 'Suicide Strom' of Clan Wolf | FiestyFly FireMoth Variant
"If you're going under 100kph, you might as well stand still"
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