You recently wrote:
> From: waliczek gary jason <gwalicze@coewl.cen.uiuc.edu>
[On using dummy mobs as illusions]
> There are only a couple flaws with this method:
> 1) illusions will leave corpses
> 2) you have to go down to -10 HPs to die
>
> Difficult spell to code...
For point 1, in LostLands1.00 (which, btw, can now be anonymously
ftp'ed from a temporary site: ftp.wrs.com in /pub/billy/LostLands1.00)
there is a MOB_FLAG NO_CORPSE and it does just that... in the makecorpse
function, if the MOB is flagged NO_CORPSE, it doesn't leave a corpse.
:) This was because I wanted to animate corpse (which sorta works), and
have the corpse get the name "corpse of <blah>" which it snags from
a corpse (of course)... however, if corpses of corpses made corpses,
my tester (fiend he was) soon had a corpse of corpse of corpse of ...
you get the idea. Thus, undeads don't leave corpses in my mud.
-Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu>
For more, check out http://www.csua.berkeley.edu/~bhchan
NovaCmdr. 'Suicide Strom' of Clan Wolf | FiestyFly FireMoth Variant
"If you're going under 100kph, you might as well stand still"
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