CRYPT

From: Andy Davidoff (dert@concrete.resnet.upenn.edu)
Date: 05/04/95


>From dert@concrete.resnet.upenn.edu Sat Apr 22 15:39:25 1995
Date: Sat, 22 Apr 1995 15:35:34 -29900
From: Andy Davidoff <dert@concrete.resnet.upenn.edu>
Reply to: circle@concrete.resnet.upenn.edu
To: circle@concrete.resnet.upenn.edu
Subject: Re: Circle: Re: CRYPT 

> I have to agree with you on this jeremy. I was keeping my players 
> passwords as text and all I got was complaints from my players saying 
> that if I didn't change it they would not play.

let me clarify - i am not saying that it is wise to keep a list of players
and their passwords in a text file! i think this is stupid. i am only
saying that _access_ to the player's passwords is important - shit, circle
already _has_ this code - look it up! if i want to assign passwords to
players, i should be able to. this is already pimped in c3. why is this 
such a problem?

> > > there are several reasons one may want to have access to the passwords of
> > > their users, and i dont feel it's unreasonable or unethical.
> > There is no reason whatsoever any sysadmin would ever need to know
> > passwords of his users.  Keeping passwords in plaintext is nothing but
> > a recipie for disaster.



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