Re: Event Driven Server

From: Pete (
Date: 11/17/95

On Fri, 17 Nov 1995, Pink Floyd wrote:

> I noticed you store pointers to victim, object, etc..   How do you deal with
> a char or vict logging out, or an obj/mob being deleted, after the event has
> been loaded but before it has been executed?  I have imped my own events queue
> and have been toying with the idea of having every char, mob, and obj have
> a pointer to a linked list that points to every event that they are loaded
> for.  The other option is, on the freeing of a char/obj, to go through the 
> whole event queue and compare every pointer to see if it matches.

	In my event queue, this is what I did. I would search the list 
when a char or obj is extracted and see if they have any events pointing 
to them.

	I would be interested in hearing how others have done it.

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