>
>
> Suggestion... look at silly mud's code for polymorph spells....
>
> >From what I"ve been told, to polymorph characters, you must be careful
> how they're handled, storing the original character, and handleing
> thing's properly if a crash, or when the polymorphed character dies...
>
>
You'll most likely have to write everything from the ground up, but
silly's would be a little bit of a help. Even silly's polymorph
code is buggy, and frequently crashes. So use it as a model, but
a flawed one.
-Chris
--
Chris Jackson***cjackson@vt.edu***http://knight.ufp.org/
All opinions are my own, unless of course I stole them
This archive was generated by hypermail 2b30 : 12/07/00 PST