do_order

From: FourSpace (realm@styx.ph.msstate.edu)
Date: 12/01/95


Hello.  has anyone fixed the bug in "order", in which the ordered
character exectutes his command with no regard to his wait_state?
ie, you can charm another player and repeatedly order him to 'kick'
during a battle... flurry attack results.

also, to mention a minor bug fix which prevents some secondary special
procs on shop keeper mobs from working properly:  after the check
if (SHOP_FUNC(shop_nr))
the shopkeeper special passes 'arg' instead of the proper 'argument'
to the SHOP_FUNC.

Fireball



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