Here's what I have:
/* in structs.h */
/* I put in POS_FLYING and I'm going to be using it in the *
* next version of flight, but at the moment it is unused */
#define POS_FLYING 9 /* flying */
/* This define is important and required for flight. */
#define AFF_FLY (1 << 22) /* Char is flying */
/*******End of Structs.h now edit spell_parser.c*******/
/* you'll see a list of spell names... on my mud I have *
* fly after waterwalk so it looks like: */
char *spells[]=
{
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