unimped spells

From: Stephen Becker (sbecker@cscu.csc.edu)
Date: 03/24/96

Could someone tell me what i need to do to put in clone, waterwalk, teleport,
animate dead, group recall, and ventriliquate a functioning character spells?
I thought I was on the right track, but I must be missing a definition 
somewhere, or maybe the code for the spell is not complete, anyway could 
somebody walk me through the process please?

Co-Imp of Eagle Mud
shadow.csc.edu 4000

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