At 12:34 AM 5/7/96 -0400, you wrote:
>> for example, lets say there is this sword of word, mega weapon here, big
>> damage, some +mods and what not, also this thing throws a fireball every
>> couple rounds, and gives the wielder a haste affection...
>>
>
>In your example, then only some items wopuld need to be level restricted,
>which doesnt warrant adding a whole chunk of code, just maybe some
>specprocs.
>
>
>
What whole chunk of code? 1 variable to the object, a quick check in
perform_wear, and code to load the variable defined in the obj file...
what spec_proc's would you put in place of that? Clearly going ahead and
coding full level restrictions would be easiest....
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