>
>Well instead of:
>   if (GET_CLASS(ch) != CLASS_WARRIOR != CLASS_PALADIN) {
>I have this:
>   if (GET_CLASS(ch) != CLASS_WARRIOR && GET_CLASS(ch) != CLASS_PALADIN) {
>
>	There is probably a better statement than that, but this was the first
>think that I ever coded in my life, and it works fine ;)
>
Why not just remove that check?  I was just about to do so myself because of
the adding of new classes.... if the class can't practice it, the skill will
always fail anyways....
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