Re: CODE: Problem making fighting more complex.

From: Marcelo Valle Moreira (pira@dcc.unicamp.br)
Date: 05/15/96


> Ok, i know there is probably a simple solution to this one ...
 olny if you know C, and that is _NOT_ my case =o)
> 
> I have been trying to increase the complexity of the fighting routines 
> within fight.c, namely perform_voilence and hit.
> 
> But whenever i make a change to the routines and run the mud, i get a 
> segmentation fault at somepoint during the combat.

me too, I sometimes think I'm  asking the mud to calculate too many things at the same time 'cause my mud k-putts when I start messing around sets, like setting fighting ppl hit during the fight. Or I don't know how, I'm blindly turning the mud into an ethernal loop, and I can't find it looking at the code.

> 
> I am using circle 3 patch 11, on a Sun SparcClassic running Solaris.
> I was just wondering if anyone else has experienced a similar problem and 
> if so what they did to solve it.

blame solaris, use sunos 3 =o)

> 
> Thats all,
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 seeya, 
WidowMaker.
PS: hmmm U from UK, any idea of the meaning of the word: furth ? thanks =o)



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