Ok, i know there is probably a simple solution to this one ...
I have been trying to increase the complexity of the fighting routines
within fight.c, namely perform_voilence and hit.
But whenever i make a change to the routines and run the mud, i get a
segmentation fault at somepoint during the combat.
I am using circle 3 patch 11, on a Sun SparcClassic running Solaris.
I was just wondering if anyone else has experienced a similar problem and
if so what they did to solve it.
Thats all,
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/ /__ | /| || |\__ \/ O \| | Senior coder for The Afterlife ...
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E-Mail :- Crimson@city.ac.uk
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