On Wed, 15 May 1996, Pandion-Knight wrote:
> Its never easy without code but one thing I found when I did it is that
> oyu have to constaly check if fighting(ch) exists after each attack -
> because if the opponent dies in the middle of a sequence it will crash
> with a seg fault...
>
Yep this helps, that was the problem :) now i feel really silly.
Thanx for helping me out, next time i will stick the relevant code in the
email :)
> hope this helps
>
> Christopher Voutsis
> Email: s337239@student.uq.edu.au
>
*wave*
Thats all,
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E-Mail :- Crimson@city.ac.uk
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