Re: CODE: Problem making fighting more complex.

From: Pandion-Knight (s337239@student.uq.edu.au)
Date: 05/15/96


On Wed, 15 May 1996, Crimson wrote:

> On Wed, 15 May 1996, Pandion-Knight wrote:
> 
> > Its never easy without code but one thing I found when I did it is that 
> > oyu have to constaly check if fighting(ch) exists after each attack - 
> > because if the opponent dies in the middle of a sequence it will crash 
> > with a seg fault...
> > 
> 
> Yep this helps, that was the problem :) now i feel really silly.
> Thanx for helping me out, next time i will stick the relevant code in the 
> email :)
> 
> > hope this helps
> > 
> > Christopher Voutsis
> > Email: s337239@student.uq.edu.au
> > 
> 
> *wave*
> 
> Thats all,
>   ___  ___  _  _  _  ___   _   _  _
>  / __|| _ \| || \/ |/ __| / \ | \| |
> / /__ |   /| ||    |\__ \/ O \|    |
> \____||_\_\|_||_||_||___/\___/|_|\_|
> 
>     E-Mail :- Crimson@city.ac.uk
> 
>    Web page under construction :)

No problems, mate.  If you need another helping hand i'm here.

Christopher Voutsis
Email: s337239@student.uq.edu.au



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