Re: Is it worth is?

From: Hades (
Date: 06/16/96

> What bugs have you found with ELF?  ELF works just fine for me, and most 
> other people using Linux, Sun and whatever else OS uses it.  For most 
> people, ELF is not going to make much difference, unless you want to do 
> some run-time link and stuff like that.  ELF doesn't have any more 
> hassles associated with it either as far as I know.  I got Slackware 
> 3.0,  got the new gdb, and everything is fine and dandy.  aout is 
> beginning to fade away, and ELF is the new defacto(sp?) standard.  
> There's even been people suggesting removing aout support from the Linux 
> kernel altogether, this wont happen for quite a while yet, but it gives 
> you an idea of what aout is now.  You'll see that pretty much anything 
> that is sold as executable only will mostly be ELF from now on (already is).

Ok, the buglist:
  1) ELF caught a bug that a.out let slip by, so that's a good thing, but
was a bitch to hunt down.
  2) My mud is crashing like a madman when one looting mob loots something.
If I remove it's spec_proc, it runs fine... leave the spec in, it crashes.
No I know how to code and I do it damn well, so you can believe me when I
say I debugged the HELL out of that specproc. Wanna hear the best part? gdb
tells me it crashed in: malloc (),... there IS NO malloc in that specproc.
It's really dfrustrating...
 3) For some reason, at a time which I cannot pinpoint, some chars on the
mud are having their maxhit and maxmove numbers COMPLETELY destroyed... like
350 hps to 5, 120 maxmove to 12... and I cannot find a single thing to
indicate why it would be happeneing. I have checked and rechecked and
tripplechecked all code dealing with maxmove and maxhit...

NONE of these bugs ever happened when I was on a.out...


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