Ron Hensley wrote:
> Go into act.wizard.c and edit do_advance
> In it is code that wont let you advance yourself above your own level.
> Comment that out for a second.
>
> That would be the:
> /*
> if (newlevel > GET_LEVEL(ch)) {
> send_to_char("Yeah, right.\r\n");
> return;
> }
> */
> Secondly in interpreter.c change the line for what level you must be to
> use the advance command from
> LVL_IMPL to 0 or 34 perhaps
>
> recompile and enter game, advance yourself to any level at all.
>
> Shutdown and uncomment out that bit in act.wizard.c and change the
> advance command back to LVL_IMPL
>
> recompile and go back, Voila!
Excellent! Excellent! Thank you for that clarification. :-) It's going
in the directions immediately. Hehe - now the document is public.
> I dont change the current values, just add on to the end for the new levels.
Good strategy. I'll include that too.
Many thanks,
Doc
mrunix@ic.net
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