Re: "Dodge" Skill Question

From: Nomad (nomad@buttercup.cybernex.net)
Date: 07/09/96


If I understand the question correctly, here's a simple way to do it..

Normally the checks are something like this:
   if (number(0, 101) < GET_SKILL(ch, SKILL_DODGE))

Instead, just use a higher number so the chance is less:
   if (number(0, 501) < GET_SKILL(ch, SKILL_DODGE))



On Tue, 9 Jul 1996, Brian Christopher Guilbault wrote:

<clip>
> skills can go up to. I would like it to work more like 15 percent or so. 
> Should I first check to see if they make the 85%, then check again 
> against 15% or should I not include it as a skill at all and just have it 
> work 15% of the time? That is bad because then it wouldn't matter how 
> good you were or what level, it would always be the same. Maybe a switch 
> based on skill percentage, like if you had 0-10% in it you would dodge 5% 
> of the time...see what I mean?
<clip>



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