Re: Aggresive Mobs to slow!?.

From: Skylar (
Date: 07/11/96

On Tue, 9 Jul 1996, Linebacker wrote:

> I pretty much run a stock pl11 besides having more classes/levels and
> skills. My problem is that aggressive
> mobs are 'slow' to attack characters. I mean you can casually stroll through
> the room before they
> initiate combat. (i don't mean with speed walk either)

You can fiddle how often mobs do stuff by reducing PULSE_MOBILE in structs.h

> Is this normal in stock circle or have I caused this with some of my
> additions? How can I make it so 
> that mobs with agg set attack instantly?(I have played muds where agg mobs
> attacked you before you even had 
> the chance to read the room description and contents)

They are fairly slow in stock circle as far as I've seen... if you want 
to make mobs auto-attack ppl as they walk in (bad idea IMHO) you can use 
the aggressive code in mobact.c right inside of perform_move() in 
act.movement.c ... this though, will give mobs a pretty heafty 
advantage in the long run though, because you get an extra attack for 
being the initiator of combat...


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