Re: QUESTIOn: Dodge & parry (was Mob skills & Guildmaster)

From: Brian Christopher Guilbault (
Date: 07/12/96

On Fri, 12 Jul 1996, Eduardo Gutierrez de Oliveira wrote:

> I am curious, how have you guys implemented DODGE & PARRY?

I am in the middle of doing this right now. Infact, RIGHT now :-) The way 
I am doing it is this. For parry, it is a warrior only skill that is 
checked in the hit() function. I am still debating weather or not to let 
them only parry the first attack, or if they can parry all attacks in the 
round (suggestions welcome). I make the probability to dodge equal to the 
skill SKILL_DODGE / 5. This means that parries don't happen that often, 
but I have them do no damage at all if sucessful.

For dodge, I again make it automatic. All characters have a chance to 
dodge based on their dexterity. But, it's also a warrior skill, so 
warriors can practice it and improve the chance of dodging successfully. 
I asked this same question a few days ago and got several rexponses. 
These are the ideas that I came up with based on the combination of these 
ideas. Parry works great and I'm doing dodge now.


Oh, and thanks to all who responed to my processor time post. It was 

Brian Guilbault - GMI Engineering Institute
QuarantineMUD: Telnet to 4000

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