> Next does anyone have the code that combines junk and drop, which allows
> newbie eq to be instantly junk when it is dropped...
Ok, as promised, here it is...
In act.obj.c (or act.item.c in patch 11)
Add this
if (IS_OBJ_STAT(obj, ITEM_NEWBIE))
mode = SCMD_JUNK;
just before
switch (mode) {
in function perform_drop
THen, just add in a #define ITEM_NEWBIE in the structs.h and make all
newbie eq of that type.
Now, wasn't that simple?
------------------------------------------------------------------
Ryan A.J. Biggs email-ae744@freenet.toronto.on.ca
Doppleganger, Charon the Boatman and member of Dieties Anonymous
Owner of a 100% organic wibble and Plasma lamp, and rubber chicken
Keeper of the sacred butcher knife and the Cloak of Shadows
Compiler of the Net.Psionics.Handbook
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