Re: Armor Spells

From: Alex (3raf7@qlink.queensu.ca)
Date: 07/16/96


On Tue, 16 Jul 1996, Brian Menges wrote:
>    I have a few different types of armor spells: The standard 'armor' and two
> new ones: 'barkskin' and 'stoneskin'.  Each one is slightly more powerful than
> the previous version.  The problem I am having is that a player can just cast
> each one on himself or herself to get a very good AC Apply.  What would be the
> best way to make it so that it would only allow one of these spells to be in
> affect at any one time?  I would also like to make it so if a more powerful
> version is cast on the player it would replace the current spell.
> 
One idea might be to have a check at the beginning of each spell (in the
spell procedure itself), so that when it is cast, if a spell of lesser
effect is on, it replaces that spell, adding the difference in armour
applies to it... if one of greater is on, the spell fizzles.

--
Erm... Yeah.  Whatever.



This archive was generated by hypermail 2b30 : 12/07/00 PST