Re: movement

From: Sammy (
Date: 07/17/96

On Tue, 16 Jul 1996, Angela Loos wrote:

> This may be a really stupid question - but can anyone tell me why having 
> a statement with a call to the following causes my mud to crash?
> #define ENCUMBPER(ch) ( (int) (( CAN_CARRY_W(ch) / IS_CARRYING_W(ch) ) * 
> 10)) 

Divide by zero error most likely.  If the player is empty-handed, this 
macro will cause a segfault eevry time.  You could probably change the 
IS_CARRYING_W part to (IS_CARRYING_W(ch) ? IS_CARRYING_W(ch) : 1) without 
throwing your equation off.

You may also want to rethink the basic equation, since the more your 
players carry, the lower the encumberance.


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