Verifying Teleport Room

From: Demetrius Harris (ldh1@Archive.MsState.Edu)
Date: 07/23/96

Okay, I implemented the teleport code, i got it to complete with no 
errors or warnings.

Question: When I do a room edit i have additional menu choice, but the 
	  setting for the optiions don't change no matter what is supposely
          set them to such as the NOBITS for Tele-Flags remain NOBITS even if
          i select a valid bit.
          Likewise 2*10 seconds never changes for Tele-Freq

Cometics: When i select Tele-Flags and get the submenu
          ^[[H^[[J 1) ForceLook appears on the screen color is not select.

Thanks In Advance

Shame - [SliceMUD]

From 23 Jul 96 10:48:08 EDT
X-SystemInfo: MyE-Mail: EMail
X-Message-No: 2842 (database)
From: Tyler Wilhite/FASTTAX <>
To: circle <>
Subject: CODE REQ: combing objects when looking/droping/taking/etc
Date: Tue, 23 Jul 96 10:48:00
Message-ID: <>
X-POP3-Rcpt: lk4150@per
Received: from ( []) by (8.6.12/8.6.12) with ESMTP id RAA15650 for <>; Tue, 23 Jul 1996 17:46:57 +0200
Received: (from majordomo@localhost) by (8.7.5/8.6.12) id RAA27795 for circle-outgoing; Tue, 23 Jul 1996 17:50:26 +0200
Received: from ( []) by (8.7.5/8.6.12) with ESMTP id RAA27790 for <>; Tue, 23 Jul 1996 17:50:14 +0200
Received: from ( []) by (8.7.3/8.7.3) with SMTP id KAA20727 for <>; Tue, 23 Jul 1996 10:53:09 -0500 (CDT)
Received: by (IBM OS/2 SENDMAIL VERSION 1.3.14/1.0)id AA5395; Tue, 23 Jul 96 10:55:23 -0700
Received: by FASTTAX (Lotus Notes Mail Gateway for SMTP V1.1) id51F455B9654467DF8625637000564C5F; Tue, 23 Jul 96 10:55:22 EDT
Mime-Version: 1.0
Precedence: bulk

I have installed the code to combine multiple objects when looking and peeking 
at their inventory.  I want to also add the same type of code when you drop 
all.. or get all or give all .. or give all.bread etc.  I would like to say, 
'You give 4 waybreads to jimbob.'  and to the room, 'Joe gives 4 waybreads to 
jimbob.'  Same with remove all,
'You remove all your equipment.'  I think you guys get the idea.  I wonder if 
anyone has implemented this and would like to share the code or point me in the 
right direction.  I think the mud has enough spam as it is, this should greatly 
reduce the amout of spam people see.

Any help would be greatly appreciated!

This archive was generated by hypermail 2b30 : 12/07/00 PST