CODE Won't Save EQ + House problem

From: McDonald,Andrew W (
Date: 07/25/96

I am running pl11 on NT3.51 and ran into the same problem. It has to do
with you not having a proper directory structure. In DOCS look in Files.doc
for information on how to build the proper structure. You have to make like
lib\etc\(i can't remember)\a-e and e-h, h-n, or something along those lines.

I am currently having a problem with the same type of scenario right now
as well. In house.c it defines the filename as house/ or the like.
At first I thought the / had to be a \ since the drive is NTFS, not 
 unix. I changed
it to \\ and recompiled, added a circle\house directory, and it still 
 didn't work.

Any ideas? Do I just need one \? I put two since I figured one would be 
recognized as an escape sequence beginning. Is the directory right?

Thanks in advance.

To: "'circle'"
Cc: Wade Hovind
Subject: [Circle] CODE Won't Save EQ
Date: Thursday, July 25, 1996 9:35AM

I have just picked up p11 and have it compiled and running on Windows95.   
Everything seems to work great except for:

1: I have it configured to not charge rent and yet no objects are being   
saved.  I tried setting it back to charging rent and then renting and   
that still didn't work.  I have poked around in the source but I must be   
a little rustier than I thought.  Any suggestions?

2.  Is there a Windows based world/room/object editor out there   

3.  Where would I find more information on adding toggles to characters?   
 I would like to implement an Autoloot.  I think adding the code will be   
straightforward but messing around in the character file scares me.

4.  I don't can't log anything.  I would like to implement a log   
attribute for a character.  If the flag is set then dump the info to a   

5.  Is there an easy fix for the one snooper per character limitation?  I   
would like to allow multiple characters to snoop one character.

I know this is a lttle long but ANY help will be greatly appreciated.


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