Re: [Circle] Proposed idea for Buring items

From: Daniel W. Burke (
Date: 07/27/96

On Fri, 26 Jul 1996, Brian Gray wrote:

> On Fri, 26 Jul 1996, Christopher M. Ryan wrote:
> > I am currently playing a mud right now that lets you do this and i 
> > wanted to add this very thing to mine (i mentioned a dig spell in my last 
> ...and then everyone with Tintin will simply alias w to equal w*dig*l in 
> ground and then if there's anything there, get it.  If it's buried, it's 
> probably worth having, right?  For the normal person running around, it's 
> not worth digging in every room cause it would just be a pain.  For 
> someone with Tintin however...

Well now, I coded bury on AddictMUD, and had a nice solve for the problem 
of tintiners...

When you dig or bury there's a cost... a wait state is set, and movement 
is subtracted... the exact movement cost and length of wait state is 
dependant on the room sector... so unless you have a LOT of moves and 
have no place to be quick, it would be a pain in the ass to alias tintin 
like that...

(for memory and processor time however I did something much simpler then 
having the buried items in the game, but I'm a little too proud of this 
code still to give many details yet)


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