On Sun, 28 Jul 1996 goamkows@kirk.geog.scarolina.edu wrote:
This is not an answer to the question, but a warning for a common
bug....
>     for (i = world[ch->in_room].people; i; i = i->next_in_room)
                                                 ^^^^^^^^^^^^^^^
                                                        |
  This is dangerous. Special since 'i' has a chance for dying.
If 'i' die, then 'i->next_in_room' is NULL or something weird, since
'i' is being extracted..
  what to do instead:
Add a struct char_data *next_i;
for (i = world[ch->in_room; i; i = next_i) {
  next_i = i->next_in_room;
...etc...
---
Erik Niese-Petersen
Aka Quint The typo God
Realms of Darkness IMP [matrix.xiii.com 6666. Playertesting]
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