Re: [Circle] Boat Spec_proc

From: Angus A. Mezick (dodger@WPI.EDU)
Date: 07/28/96

<bunch of stuff about a ship obj>
you are thinking too much like a player.  just make a room with the title
of "ship" or something, dress it up correctly, and then make a SPEC that
links it to the dock room, and send messages to appropriate times.  I have
even seen this implemented as a series of teleport rooms each displaying a
different part of the journey.  You don't need to move an obj through
different rooms, you just need to change the way a room is linked, or move
the char's through a series of ship rooms.....

Always be a coder, not a player
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