well, I am not sure if this'll work or not, since darkstr is down as I
say this.. but I am ptuting this in so you can "guild bob" and bob can
kill anyone else who is in a guild.. =) anyways, put this in interpreter.c:
ACMD(do_guild);
<a ways down>
{ "guild" , POS_DEAD , do_guild , LVL_IMPL, 0 },
then in fight.c in do_murder make a check for the PRF_GUILD.. define the
flag in structs.h.. and it should work.. <oh yeah put thisin act.wizard.c:
ACMD(do_guild)
{
if (IS_NPC(victim) || PRF_FLAGGED(victim, PRF_GUILD)) {
send_to_char("They are already in a guild!", ch);
return;
} else {
*buf = '\0';
SET_BIT(PRF_FLAGS(victim), PRF_GUILD);
sprintf(buf, "%s is now in a guild.", GET_NAME(victim));
send_to_char(buf, ch);
send_to_char("You are now in a guild.", victim);
}
}
Nashak Brian Williams The Realms of Luminari
nashak@darkstr.com bmw@efn.org darkstr.com 6969
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