Re: [Circle] Error in IDnum mob field?

From: Casper Lund (ncl@mailhost.net)
Date: 08/15/96


On Thu, 15 Aug 1996 12:12:35 -0400 (EDT), you wrote:

>On Wed, 14 Aug 1996, Casper Lund wrote:
>
>> As I understand it, the IDnum is supposed to be an unique identifier
>> of the mob, but on my mud the IDnum field of all mobs is set to 0.
>> I've never noticed it before, so I don't know if it's been that all
>> the time.
>IDnum is an unique identifier for a player, not a mob. It used in
>like mob-memory, so they can remember a player who attacked them etc.
>Why should a mob remember another mob ?

That depends a lot on how you're running your mud.. 
For example: If an evil/aggro mob enters midgaard, all
cityguards/peacekeepers could hunt it down to protect the citizens.
Therefore a mob should remember a mob! (IMHO)


--
Casper Lund
.ncl@mailhost.net
..http://home1.inet.tele.dk/nci
...Incoming mail forwarded via the PObox II remailer
+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
|   http://cspo.queensu.ca/~fletcher/Circle/list_faq.html   |
+-----------------------------------------------------------+



This archive was generated by hypermail 2b30 : 12/07/00 PST