I seem to be having a problem.....
I added allthe races to my MUD, and coded the set command
so implementors can set races ...but it seems to be screwed up.
when I type set <player> race <race> it gives me a totaly different
race. Now even if I type set <player> race lala or something stupid
like that, it still will set a race..I dont know whats wrong heres what
I type to set races:
case 49:
if((i = parse_race(*val_arg)) == RACE_UNDEFINED) {
send_to_char("That is not a Race.\r\n",ch);
return;
}
GET_RACE(vict) = i;
break;
I dunno...If someone can give me some insight...please do
Oh..and if your wondering...yes I set the i to =0 in the beginning,
so thats not the prob..it even messes up on first set command.
Thanks,
-VOLAR-
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