Re: [Circle] portals

From: Erik (madison@nevada.edu)
Date: 11/16/96


  We use a new item type, ITEM_TELEPORT. value[0] is the command to 
activate, such as touch, rub, enter, etc. Interpreter.h should have the 
numerical values of all your commands. value[1] is the rooms vnum you're 
sent off to. A simple spec_proc can handle the rest of the details for you...

On Sat, 16 Nov 1996, Brian Williams - Nashak wrote:

> hrm, I want to add portals.. <not the spell> that load in certain rooms.. 
> i.e. have a portal in 1204 that goes to 3001 or something, so you "enter
> portal" and it puts in in room 3001.. I want them to stay there
> permanently too, so I can like.. have special places that you can only get
> there by portals.. etc.. any tips on how to do this, or has anyone done it
> already?
> 
>             XXXXXXXXXXXXX             ////////////
>            //XXXXXXXXXXX\\           ////////////
>           ////XXXXXXXXX\\\\         ////////////
>          //////XXXXXXX\\\\\\       ////////////
>         ////////XXXXX\\\\\\\\     ////////////
>        //////////XXX\\\\\\\\\\   ////////////
>       //////////// \\\\\\\\\\\\ ////////////
>      ////////////   \\\\\\\\\\XXX//////////           Brian Williams
>     ////////////     \\\\\\\\XXXXX/////ashak          bmw@efn.org
>    ////////////       \\\\\\XXXXXXX//////             mud.penguin.net 4000
>   ////////////         \\\\XXXXXXXXX////
>  ////////////           \\XXXXXXXXXXX//
> ////////////             XXXXXXXXXXXXX 
> 
> 
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