Brad Freshour wrote:
>
> I got a snippet of code for a coke machine and was just messing around with
> it. How do you tell the code which object number it's for? Hears the code,
> and I have 1200 as the coke dispenser and 1201 as the coke can..
>
> CODE: by: Sliver
> --
> SPECIAL(pop_dispenser)
> {
> struct obj_data *obj = me, *drink;
> int give_coke = 1206; /* Vnum of the can of coke */
change the 1206 in the line above to be 1201
In spec_assign.c, add ASSIGNOBJ(pop_dispenser, 1200); down next to the
other ASSIGNOBJ statements.
--
\ | /
\ /---------------------\ /
-- dkarnes@mystech.com --
/ \---------------------/ \
/ | \
+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://cspo.queensu.ca/~fletcher/Circle/list_faq.html |
+-----------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/18/00 PST