You da man Danny boy! =) <had to say it>
On Tue, 3 Dec 1996, Daniel Koepke wrote:
> On Tue, 3 Dec 1996, Brian Guilbault wrote:
>
> > Regarding tanking characters again:
> >
> > I had to work late last night and didn't get to code it, but basically
> > I'm just going to define *tank as FIGHTING(FIGHTING(ch)), add
> > GET_NAME(tank) to the prompt, then display a message based upon his
> > percentage of hit points. I'm sure I won't have a problem with it, as I
> > coded mob cinditions in the prompt long ago. I realize that this can get
> > ugly if two groups are in the same room fighting a mob, or the group
> > isn't attacking the same mob, but I'm not looking to cover EVERY case, I
> > just want to have a simple little routine which will work 90+ percent of
> > the time and it seems that this will do the trick.
>
> There can only be only one tank, so there isn't a problem with two
> groups in the same room. The person whom is getting hit is essentially
> tanking for everyone else whom is fighting the mobile, no matter if
> they're in their group or not.
>
> > Regarding the afk thread. I just have a simple afk toggle which sets a
> > flag in who and tells people telling the char that they are afk and might
> > not get this. The tell still goes through though.
> >
> > If any of you have ever seen Ebon Mists afk, you have seen an impressive
> > command (grats Hades :-) ) You can specify an argument like "afk smoking
> > a ciggarette". Then when someones tells to you, they see "Dante is afk
> > smoking a ciggarette". Then when you come back and type something, you
> > get a list page_string'd to you with all of the messages, who they were
> > from, and what time they came through. Pretty impressive.
>
> Not really. I did the same thing a long time ago (Nov. 1995 I guess).
> It's actually quite easy. :)
>
>
> --
> Daniel Koepke
> dkoepke@california.com
> Forgive me father, for I am sin.
>
>
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