I ran across this bit of commented code in act.movement.c, in has_boat()..
/*
if (ROOM_IDENTITY(ch->in_room) == DEAD_SEA)
return 1;
*/
Does anyone know what it was? At a guess it would be something to
identify water a that you'd float in, but that doesn't explain the
ROOM_IDENTITY macro...
Brazil - Implementor if AddictMUD
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