rofl, this is kind of a flame.. but not really.. change all the
CLASS_CLERIC/CLASS_WARRIOR calls to CLASS_PALADIN... obviously... :P
On Sun, 15 Dec 1996, Allan M. Grant wrote:
> DJ Pure wrote:
> >
> > Can we see the 'cut and paste' thing you did for skills /spells for the
> > paladin please?
> >
> > +-----------------------------------------------------------+
> > | Ensure that you have read the CircleMUD Mailing List FAQ: |
> > | http://cspo.queensu.ca/~fletcher/Circle/list_faq.html |
> > +-----------------------------------------------------------+
> Ok... this is from class.c right before the titles:
>
> /* PALADINS */
> spell_level(SPELL_CURE_LIGHT, CLASS_CLERIC, 1);
> spell_level(SKILL_RESCUE, CLASS_WARRIOR, 2);
> spell_level(SPELL_ARMOR, CLASS_CLERIC, 3);
> spell_level(SPELL_CURE_BLIND, CLASS_CLERIC, 4);
> spell_level(SPELL_BLESS, CLASS_CLERIC, 5);
> spell_level(SKILL_KICK, CLASS_WARRIOR, 6);
> spell_level(SPELL_DETECT_POISON, CLASS_CLERIC, 7);
> spell_level(SPELL_DETECT_ALIGN, CLASS_CLERIC, 7);
> spell_level(SPELL_CREATE_FOOD, CLASS_CLERIC, 8);
> spell_level(SPELL_CREATE_WATER, CLASS_CLERIC, 8);
> spell_level(SPELL_DETECT_INVIS, CLASS_CLERIC, 10);
> spell_level(SPELL_REMOVE_POISON, CLASS_CLERIC, 11);
> spell_level(SKILL_TRACK, CLASS_WARRIOR, 12);
> spell_level(SPELL_PROT_FROM_EVIL, CLASS_CLERIC, 13);
> spell_level(SPELL_CURE_CRITIC, CLASS_CLERIC, 16);
> spell_level(SPELL_GROUP_ARMOR, CLASS_CLERIC, 17);
> spell_level(SKILL_BASH, CLASS_WARRIOR, 19);
> spell_level(SPELL_DISPEL_EVIL, CLASS_CLERIC, 20);
> spell_level(SPELL_BLINDNESS, CLASS_CLERIC, 21);
> spell_level(SPELL_WORD_OF_RECALL, CLASS_CLERIC, 22);
> spell_level(SPELL_SUMMON, CLASS_CLERIC, 23);
> spell_level(SPELL_INFRAVISION, CLASS_CLERIC, 25);
> spell_level(SPELL_HEAL, CLASS_CLERIC, 28);
> spell_level(SPELL_SANCTUARY, CLASS_CLERIC, 30);
> spell_level(SPELL_GROUP_HEAL, CLASS_CLERIC, 31);
> spell_level(SPELL_REMOVE_CURSE, CLASS_CLERIC, 32);
> spell_level(SPELL_EARTHQUAKE, CLASS_CLERIC, 35);
> spell_level(SPELL_CALL_LIGHTNING, CLASS_CLERIC, 38);
> spell_level(SPELL_CONTROL_WEATHER, CLASS_CLERIC, 40);
> spell_level(SPELL_HARM, CLASS_CLERIC, 45);
> }
>
>
> /* Names of class/levels and exp required for each level */
>
> const struct title_type titles[NUM_CLASSES][LVL_IMPL + 1] = {
> {{"the Man", "the Woman", 0},
> {"the Apprentice of Magic", "the Apprentice of Magic", 1},
> {"the Spell Student", "the Spell Student", 2500},
> {"the Scholar of Magic", "the Scholar of Magic", 5000},
> {"the Delver in Spells", "the Delveress in Spells", 10000},
>
/---------\ /--------/
/ /XXXXXXX\ \ / ////// /
/ ///XXXXX\\\ \ / ////// /
/ /////XXX\\\\\ \/ ////// / -=-=-=-=-=-=-=-
/ ////// \\\\\\\ ////// / Brian Williams
/ ////// /\ \\\\\XXX///// / bmw@efn.org
/ ////// / \ \\\XXXXX/// /
/ ////// / \ \XXXXXXX/ / /\ /_ |_| /\ |/
/--------/ \---------/ /--\ / | | /--\ |\
+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://cspo.queensu.ca/~fletcher/Circle/list_faq.html |
+-----------------------------------------------------------+
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