Re: [code][extracting input]

From: Sammy (
Date: 12/26/96

On Mon, 25 Nov 1996, invincibill wrote:

- to wait on input from a char for some action, say, like choose from a
- menu, is this what i need do do??...
- set a state of something (say  #define CON_SoEd   17  ) in structs.h
- set the player state to that>desc->connected or STATE(d) =
- CON_SoEd.
- then parse arg for the input??  this is my first stab at it, but it
- appears that this is how the rest of the stuff is handled.  am i doin it
- right?

Sounds good to me.  I think you'll have to add the new CON state to nanny,
or make the default CON in nanny call a check for additional CON states.

Keep in mind that if they're not CON_PLAYING, they won't show up on who
and are incommunicado until they finish up with that menu.


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