Re: [Objects]On line modification

From: Daniel Koepke (dkoepke@california.com)
Date: 01/08/97


On Thu, 9 Jan 1997, Wyatt Bode wrote:

> Me again,
> 	This time, I was trying to implement some on-line modification of
> objects.  The base object would remain the same, but the descriptions,
> affects, name, etc. could be modified by on-line commands.  In this way,
> players could use, say a "craft" skill to turn one object into another. 
> The question is, what additional information would I need to save in the
> rent files, and has anyone already done something like this?  I have
> seen a "make potion" command around the CircleMUD ftp site, but it
> creates new items which cannot be saved.  I want the changes to be
> fairly permanent, allowing the items to be rented as usual.  Any ideas?

You have to save the strings into the rent files, since they are not
at present.


--
Daniel Koepke
dkoepke@california.com
Forgive me father, for I am sin.


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