It looks like GO_HOME is a macro pointing to a variable stored on the
character. You could probably rename one of the spares and define the
macro to point to it. Just a guess though, as I didn't write.. and haven't
used the code.
--Mallory
At [Wed, 29 Jan 1997 04:35:59 -0500]
"Adam" <us001725@mindspring.com> wrote:
> Hi...
> I added your ACMD(do_gohome) to my file act.other.c, and then i added it
> the proper stuff to interpreter.c, it gave me undefined reference to
> GET_GOHOME
>
> What is wrong??? am I adding it wrong?
>
> Thanks,
>
> Adam
>
>
> _____________________________________
> / \
> | IMP of The Savage Lands |
> | wiseguy@savage.mudservices.com |
> | |
> \_______________________________________/
>
> Sticks and Stones will break your bones, but words
> shall kick your ass!
>
> ----------
> > From: Admin <admin@mudservices.com>
> > To: CircleMUD Mailing List <circle@cspo.queensu.ca>
> > Subject: [CODE] gohome
> > Date: Wednesday, January 29, 1997 3:09 AM
> >
> > DOH!, sorry about the repeated message, I accidentally sent the other one
> > :P
> >
> > Here's the last command.
> >
> > The way I use them is givehome is a LVL_GOD command, takehome is a
> > LVL_GRGOD command and gohome is a any level command.
> >
> > I hope you enjoy them, and don't forget to put them in interpreter.c as
> > well!
> >
> > ACMD(do_takehome)
> > {
> > struct char_data *vict;
> >
> > skip_spaces(&argument);
> >
> > if (!*argument)
> > {
> > send_to_char("Usage: takehome <player>\r\n", ch);
> > return;
> > }
> >
> > if (!(vict = get_char_vis(ch, argument)))
> > {
> > send_to_char(NOPERSON, ch);
> > return;
> > }
> >
> > if (GET_GOHOME(vict) == 0)
> > {
> > sprintf(buf, "%s does not even have a gohome!\r\n", GET_NAME(vict));
> > send_to_char(buf, ch);
> > return;
> > }
> >
> > GET_GOHOME(vict) = 0;
> > sprintf(buf, "%s removes your gohome!\r\n", GET_NAME(ch));
> > send_to_char(buf, vict);
> > sprintf(buf, "You remove %s gohome!\r\n", GET_NAME(vict));
> > send_to_char(buf, ch);
> > }
> >
> >
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> > ** FINALITY **
> > The Last Great Adventure finality.mudservices.com 4444
> > "Judge not, lest ye be judged."
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> > Rasdan: rasdan@necromium.com Magus: magus560@aol.com
> >
> > +-----------------------------------------------------------+
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