On Wed, 29 Jan 1997, Adam wrote:
In player_special_data_saved in structs.h, you will see a bunch of spares.
Change one of them to int gohome.
then in utils.h, right below GET_PRACTICES(ch), put this line:
#define GET_GOHOME(ch) ((ch)->player_specials->saved.gohome)
That should be all you need.
James
> How would I rename the spare... I have never done something like this
> before...??
> and define the macro to point to it.... which file? what would I type, and
> where?
>
> Thanks for the patience and help,
>
> Adam
>
> _____________________________________
> / \
> | IMP of The Savage Lands |
> | wiseguy@savage.mudservices.com |
> | |
> \_______________________________________/
>
> Sticks and Stones will break your bones, but words
> shall kick your ass!
>
> ----------
> > From: Gary Barnett <gbarnett@polarnet.com>
> > To: circle@cspo.queensu.ca
> > Cc: admin@mudservices.com
> > Subject: Re[2]: [CODE] gohome
> > Date: Wednesday, January 29, 1997 4:57 PM
> >
> > It looks like GO_HOME is a macro pointing to a variable stored on the
> > character. You could probably rename one of the spares and define the
> > macro to point to it. Just a guess though, as I didn't write.. and
> haven't
> > used the code.
> >
> > --Mallory
> >
> >
> > At [Wed, 29 Jan 1997 04:35:59 -0500]
> > "Adam" <us001725@mindspring.com> wrote:
> >
> > > Hi...
> > > I added your ACMD(do_gohome) to my file act.other.c, and then i added
> it
> > > the proper stuff to interpreter.c, it gave me undefined reference to
> > > GET_GOHOME
> > >
> > > What is wrong??? am I adding it wrong?
> > >
> > > Thanks,
> > >
> > > Adam
> > >
> > >
> > > _____________________________________
> > > / \
> > > | IMP of The Savage Lands |
> > > | wiseguy@savage.mudservices.com |
> > > | |
> > > \_______________________________________/
> > >
> > > Sticks and Stones will break your bones, but words
> > > shall kick your ass!
> > >
> > > ----------
> > > > From: Admin <admin@mudservices.com>
> > > > To: CircleMUD Mailing List <circle@cspo.queensu.ca>
> > > > Subject: [CODE] gohome
> > > > Date: Wednesday, January 29, 1997 3:09 AM
> > > >
> > > > DOH!, sorry about the repeated message, I accidentally sent the
> other one
> > > > :P
> > > >
> > > > Here's the last command.
> > > >
> > > > The way I use them is givehome is a LVL_GOD command, takehome is a
> > > > LVL_GRGOD command and gohome is a any level command.
> > > >
> > > > I hope you enjoy them, and don't forget to put them in interpreter.c
> as
> > > > well!
> > > >
> > > > ACMD(do_takehome)
> > > > {
> > > > struct char_data *vict;
> > > >
> > > > skip_spaces(&argument);
> > > >
> > > > if (!*argument)
> > > > {
> > > > send_to_char("Usage: takehome <player>\r\n", ch);
> > > > return;
> > > > }
> > > >
> > > > if (!(vict = get_char_vis(ch, argument)))
> > > > {
> > > > send_to_char(NOPERSON, ch);
> > > > return;
> > > > }
> > > >
> > > > if (GET_GOHOME(vict) == 0)
> > > > {
> > > > sprintf(buf, "%s does not even have a gohome!\r\n",
> GET_NAME(vict));
> > > > send_to_char(buf, ch);
> > > > return;
> > > > }
> > > >
> > > > GET_GOHOME(vict) = 0;
> > > > sprintf(buf, "%s removes your gohome!\r\n", GET_NAME(ch));
> > > > send_to_char(buf, vict);
> > > > sprintf(buf, "You remove %s gohome!\r\n", GET_NAME(vict));
> > > > send_to_char(buf, ch);
> > > > }
> > > >
> > > >
> > > >
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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> > > > The Last Great Adventure finality.mudservices.com 4444
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> > > >
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> > > > Rasdan: rasdan@necromium.com Magus: magus560@aol.com
> > > >
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
** FINALITY **
The Last Great Adventure finality.mudservices.com 4444
"Judge not, lest ye be judged."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Rasdan: rasdan@necromium.com Magus: magus560@aol.com
+-----------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
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